The changing of seasons in Stardew Valley is perhaps one of the most exciting events. Where summer has plenty of sunny days with a few useful thunderstorms here and there – with the right tools, you can make batteries with the lighting! – the snow-covered ground in winter prevents any crops growing outside, leaving the season’s activities a little more up in the air if you’re primarily a farmer. Every season has its own enjoyable pace that comes with the varying weather, crop types, NPC schedules, birthdays, fish, and fun festivals that keep things engaging. Each season runs for 28 days, so figuring out how to best spend them is a great challenge as each in-game year passes. By the time I reached the end of my second year, I felt confident in my daily routine and farming strategies.
Farming isn’t overly complex, but the methodical nature of it is relaxing. It does take a fair bit of time in the first year to make enough money to get a good number of the best seeds, optimize your farmland, implement a watering system, and figure out a routine to take care of it all. Stardew Valley has levels for each main mechanic – farming, fishing, mining, combat, and foraging. Figuring out how to make the most of my days was a great challenge early on when I had a low energy meter for executing actions like chopping wood, tilling soil, and using the watering can, all without extra farming bonuses from my level. But even when that energy meter grew and I earned farming specializations, the difficulty and enjoyment I found in farming came from managing more land and deciding whether or not to process the farmed goods to make them into more profitable artisan goods or do something else with them entirely. For instance, I could sell all my grapes, cook them for my own consumption for energy and health, or I could save them to make jelly or wine with the craftable preserves jar and keg. Adding farm animals to the mix made for even more welcome diversity in my daily farming routine.
Even with the big updates, Stardew Valley still has the mild problem of having so much to do with little explanation for how to do it, but there certainly is a joy to creating your own routines and discovering what works best for how you want to play. The in-game TV show Living off the Land provides good tips on mechanics and seasonal changes, but there’s not a whole lot of help on how to use some of the less straightforward items. For instance, a great new item picks up all products from goats, cows, and sheep, but I had to use a guide to figure out how to actually get it to work. On the other hand, new items like the planter pot make the early game a little easier. It allows the player to grow any plant per pot indoors regardless of the season, making it especially helpful for completing some early important challenges and requests from villagers that are easy to miss once a season ends.
When I wasn’t farming or petting farm animals, I was foraging for the season’s natural goods (which is as simple as walking around and picking them off the ground) or fishing. Stardew Valley tracks everything you’ve had in your collection, so there’s definitely an incentive to try each main activity. Unlike farming, where you need to buy seeds to grow the next thing on the list, there’s a strict schedule to when certain fish are available, and some of them are incredibly difficult to catch. The fishing minigame itself is easygoing fun for the small fries but can be a little frustrating for some of the more rare fish. Still, that challenge is something I’m looking forward to conquering eventually once I craft enough of the right tackles and stock up on bait to lure the rare beasts in.
Stardew Valley really has a thing for collecting, and I’m very into it.
Mining and combat, on the other hand, are a little more straightforward. The main mine has a handful of enemies that progressively get stronger with each of its 100 levels, and an additional cavern in an unlockable area houses even more difficult monsters and a seemingly infinite number of floors. Spelunking through the main cave is a dangerous endeavor early on, but obtaining better weapons and armor through the shop, chests, enemy drops, or through reaching new combat levels make it more manageable. The combat consists of simple button mashing to swing a sword, so pairing monster fights with the challenge of descending into a mine makes it a lot more fun and rewarding. The added difficulty of getting out of the mine before your character passes out at 2:00 a.m. also puts the pressure on for making it through the caves as efficiently as possible. Then, there are challenges from a group called the Adventurer’s Guild to clear a certain number of the more popular monster types, so there’s yet another incentive to descend the mines to slay monsters. Oh, and there’s even more collecting involved as you mine old and strange artifacts that can be donated to the local museum for even more rewards. Stardew Valley really has a thing for collecting, and I’m very into it.
Regardless of their varying complexity, progression through all five skills is constant and rewarding. In addition to that basic fulfillment, just about every skill level has some sort of craftable reward and helps build your proficiency, or lowers the amount of energy required to use a tool. At skill levels five and 10, you get to specialize your character further by choosing professions that give bonus stats to certain actions. For example, a rancher gets more gold from animal products, but tillers sell crops at a higher price. That profession is refined further at level 10. I’m halfway into my third year in Stardew Valley and I still haven’t finished getting all my skills to level 10. Like with real life, there’s potential to do a lot in a day, but how it’s spent is entirely up to you. When you add someone else to your farm, though, those days can be a whole lot more productive.